Level
4th
Casting Time
1 Action
Range/Area
300 ft.
Components
V
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Control (...)
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or become restrained and if the creature tries to use a spell as a means of escape they must succeed a Charisma saving throw on a fail the spell is wasted and nothing happens. An airborne creature affected by this spell can use their reaction to make a Dexterity saving throw on a success they take half damage.
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