When you cast this spell and at the beginning of each of your turns while this spell is active choose a number and roll 1d6 then apply the effect that corresponds with the number rolled, if the number called matches the number rolled you may repeat the process up to the level of the spell slot used to cast this spell
1- Any number of creatures up to the level of the spell slot used to cast this spell gain 2d6 temporary hit points
2- Any number of creatures up to the level of the spell slot used to cast this spell gain advantage on all attack rolls and saving throws until the start of your next turn
3- Any number of creatures up to the level of the spell slot used to cast this spell gain the effects of the "Lesser Restoration" spell and are restored 1d8 hit points
4- Make a ranged spell attack against a number of creatures equal to the level of the spell slot used to cast this spell, on a hit deal 1d12 necrotic or radiant damage
5-Any number of creatures up to the level of the spell slot used to cast this spell gain disadvantage on all attack rolls and saving throws until the start of your next turn
6- A creature of your choice loses 1d8+ your spellcasting modifier hit points and the health lost by this effect cannot be restored until you stop concentration on this spell
If you cast this spell using a spell slot above 5th level add an additional D6 for every 2 levels above 5th to determine the effects of the spell
* - (An item used to gamble (Dice, Cards), A flourish of the materials used to cast this spell)
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