Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

Arcane Turmoil  2nd-level abjuration  [Complete Mage] [Wiz]

Choose a creature you can see within range. That creature must make a Wisdom saving throw. On a success, the spell has no effect.

On a failure, the target loses 1 spell slot from the highest-level spell slots remaining to it, as if it had been used to cast a spell.

For example, if the target has 4 1st-level spell slots, 2 2nd-level spell slots, and 1 3rd-level spell slot when it fails its saving throw, it loses its 3rd-level spell slot.

At Higher Levels. When you cast arcane turmoil using a spell slot of 3rd level or higher, the target loses another of its highest-level spell slots for each slot level above 2nd you use to cast arcane turmoil.

* - (a broken eggshell)

Available For: Wizard (Legacy)

Rob_or_Bob

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