Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Damage

You create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d6 slashing damage, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don't pull it or knock it prone.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

* - (a drop of water)

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2022 12:00:06 AM
6
2
--
Coming Soon

Spell Tags: Damage

Available For: Druid (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Paladin (Legacy) - Oath of the Open Sea Sorcerer (Legacy) - Storm Sorcery Warlock (Legacy) - The Fathomless

tarotble

Comments

Posts Quoted:
Reply
Clear All Quotes