Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
(30 ft. *)
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Fire
You conjure a small sphere of sand, which instantly flashes to a point you can see within range and hovers there. On your turn, you can use a bonus action to move the ashstar to another point within range.
The ashstar sheds dim redlight in a 20-foot radius
A creature within 10 feet of the ashstar which takes damage from any other source must make a Constitution saving throw, taking 2d6 fire damage on a failed save or half as much damage on a successful one
The ashstar is an object which can be attacked and destroyed. It is a Tiny object with AC 18, 10 hit points, and vulnerability to bludgeoning damage.
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