After 3 basic spells or attacks not including (bonus actions, reactions) against enemies you can cast darkness rise as a bonus action.
You create a sphere of sharp meatal shards from past wars. the shards fly through the air in the sphere. The sphere appears within 10ft around the caster and lasts for the duration.
When the sphere appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 1d4 piercing damage, or half as much damage on a successful save.
A creature can move through the sphere, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the sphere on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 1d4 slashing damage on a failed save, or half as much damage on a successful one.
Trigger: If the caster misses an attack or spell or choses not to attack or cast a spell, Darkness Rise duration ends.
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