Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Combat (...)
You create a momentary circle of swirling shards of ice that sweep around you. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d4 cold damage, and have disadvantage on there next attack until the end of there next turn.
At Higher Levels. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
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