You lift your arm, and hold your hand towards an enemy. That enemy starts to choke, and must make a constitution saving throw, or else take 4d6 force damage per turn. You can take one bonus action after activating this spell to lift that enemy from the ground if you succeed on a wisdom check with DC equal to the target's armor class. If they are lifted, add 1d4 force damage to the other damage they take per turn, and add your proficiency bonus to the saving throw DC.
While a target is under this spell's effect, they cannot move or take an action of any kind, other than retrying the constitution check at the start of their turn. If they succeed, they take no damage, but all other effects apply to them.
When this spell ends, you drop the target on the ground, and they are knocked prone.
At higher levels, add 1d6 per extra level
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