You attune yourself to the temporal energies around you, allowing you to control the ebb and flow of time for a number of rounds equal to your Intelligence modifier. When cast you gain the benefits of the Haste spell and all other creatures within the area are subjected to the affect of the Slow spell.
A creature affected by the spell may make a Wisdom saving throw at the end of each of its turns. On a successful save, the affect ends for it.
When the spell ends receive 1 point of exhaustion and make a Constitution saving throw, the DC is equal to 12 + the number of rounds the spell was active. Take 1d6 force damage for every round the spell was active and become stunned for 1 round on a failure, receiving no damage and reduce your speed to 0 on your next turn upon succeeding.
When cast at 9th level, you gain advantage on the Constitution save when the spell ends, and the spells area extends out to a range of 120 ft.
* - (A finely crafted pocket watch, and a piece of amber wrapped in golden wire worth 500 gp which the spell consumes)
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