Wind and sound boost your speed temporarily.
If the word of power “Wuld” is known this spell can be cast at 1st level, and your next dash has double your dash speed. (ex. A 30ft movement speed would be 60ft dash, but with this, it would be 120ft). It can interrupt actions if you hit a creature and the creature fails a DC 13 STR save. If an action is interrupted, spells are not cast, attacks do not proceed, and any other effect that would occur due to the effect does not happen. The action is lost.
If the word of power “Nah” is known this spell can be cast at 4th level, your next dash has triple your dash speed. (ex. A 30ft movement speed would be 60ft dash, but with this, it would be 180ft). It can interrupt actions and knock prone any creature medium sized or smaller that you hit if the creature fails a 15 STR save.
If the word of power “Kest” is known this spell can be cast at 6th level, your next dash has quadruple your dash speed. (ex. A 30ft movement speed would be 60ft dash, but with this, it would be 240ft). It automatically interrupts and knocks prone any creature medium sized or smaller that you hit. It can interrupt actions and knock prone any large sized creatures if the creature fails a DC 17 STR save. Creatures exceeding large size can be interrupted and/or knocked prone at STR saves at the DM's discretion.
If the spell is cast at any levels other than 1st, 4th, or 6th, the effect is as if the spell was cast at the next lowest spell level that would have an effect. (If cast at 3rd level, the spell has 1st level effects.)
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