Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
None
Duration
Concentration
School
Necromancy
Attack/Save
None
Damage/Effect
Psychic

Phantom Choir

When this spell is cast, you can call upon spirits to aid you in battle. As an action, you can expend one of your uses of Bardic Inspiration to summon a spectral musician. The musician appears in an unoccupied space you can see within 30 feet of you. The musician is a medium undead with a flying speed of 15 feet, and it can hover. You can mentally command the musician to move as a bonus action. It has immunity to poison damage and the charmed, frightened, poisoned, and prone conditions. It also has resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. It has AC equal to 10 + your Charisma modifier, and appear with a number of hit points  equal to half your hit point maximum. The musician has a musical aura that extends 15 feet around it, the effect of which you choose when you summon it. You can change the aura's effect as a bonus action.

Hymn of Haunting

At the start of each of your turns, all enemies within the aura must make a Wisdom saving throw against your spell save DC or take 1d6 psychic damage. This damage increases to 2d6 at 6th level and 4d6 at 14th level.

Aria of Acceptance

At the start of each of your turns, all allies within the aura gain temporary hit points equal to 1d4 + your Charisma modifier. This number of dice rolled increases to 2d4 at 6th level and 3d4 at 14th level. (Note that temporary hit points do not stack; if an ally has any temporary hit points when this effect activates, the new amount will replace the old amount.)

Tune of Turning

At the start of each of your turns, all hostile undead within the aura that are not already affected by the aura must make a Wisdom saving throw against your spell save DC. On a failed save, the undead is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of the musician. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Previous Versions

Name Date Modified Views Adds Version Actions
6/12/2022 1:02:26 AM
3
1
1
Coming Soon

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

arinomaly

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