Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect
Psychic
You launch an illusory assault at a creature within range. This can take the appearance of whatever you wish, such as a ball of fire, a crack of electricity, a thrown dagger or even a hurled rock, as long as it originates from you. The target must make an Intelligence saving throw. On a failed save, they take 3d6 Psychic damage and have disadvantage on their next save against an Illusion spell you cast within the next minute. On a successful save, they take no damage and have advantage on their next save against an Illusion spell you cast within the next minute.
At Higher Levels: The damage increases by 1d6 for each slot level above 1st.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/27/2019 6:45:24 PM
|
3
|
0
|
1.0
|
Coming Soon
|
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