Level
Cantrip
Casting Time
1 Action
Range/Area
15 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic
You tug with your hand, and pull on a target's brain. One target within range must make an Intelligence saving throw or take 1d4 Psychic damage and move 5 ft. in direction you choose. They cannot be moved into a dangerous area, such as off a cliff or into a fire.
The damage this spell does increases to 2d4 at level 5, 3d4 at level 11, and 4d4 at level 17.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/27/2019 6:46:39 PM
|
2
|
0
|
1.0
|
Coming Soon
|
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