Level
5th
Casting Time
1 Action
Range/Area
50 ft.
Components
V, S
Duration
Concentration 5 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect

You toy with the mind of another creature, causing it to lose control of its body.

When you cast this spell, choose a creature you can see within range. That creature must make a Wisdom saving throw. If they fail, they become charmed by you. While charmed in this way, a creature can be described as crazed. At the start of each of their turns, the creature can make a Wisdom saving throw to end the spell. If they fail it, they are forced to attack the nearest object or creature to them. The attack they use is chosen randomly.

Available For: Bard (Legacy) - College of Whispers Bard (Legacy) - College of Eloquence Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oathbreaker Sorcerer (Legacy) - Shadow Magic (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - War Magic

WizardWarlock75

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