Level
5th
Casting Time
1 Action
Range/Area
50 ft.
Components
V, S
Duration
Concentration
5 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect
You toy with the mind of another creature, causing it to lose control of its body.
When you cast this spell, choose a creature you can see within range. That creature must make a Wisdom saving throw. If they fail, they become charmed by you. While charmed in this way, a creature can be described as crazed. At the start of each of their turns, the creature can make a Wisdom saving throw to end the spell. If they fail it, they are forced to attack the nearest object or creature to them. The attack they use is chosen randomly.
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