You read the battlefield, learning of the advantages and disadvantages of the opponents, finding unseen hazards, and finding the best ways for your allies to win the fight. You learn the location of any terrain hazard and its effects such as traps, difficult terrain, and similar hazards within 30 ft. of you. You can also choose targets equal to the spell's level. You learn the target's remaining spell slots if applicable, their armor class, and their level and class, if applicable. You also learn one of the following- the target's known spells, if applicable, their current hit points, their immunities, resistances, or vulnerabilities, or any magic items on their person. You may choose a different option for each target.
* - which you take when you roll for initiative. ** - (a tiny model chessboard)
Level
5th
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S, M **
Duration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
Comments