Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
A creature you can see within 60 feet makes a Wisdom saving throw. On a failed save the target is blinded by rage and must move on its turn with all of its movement in the most direct path toward you. The creatures path must be reasonable (example, the creature will not walk off a cliff, but might still walk into the range of enemies melee attacks or through rough terrain). The creature can only make an attack if its target is you on its turn.
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