Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Lightning
Choose a 20 ft radius area within range. You lob chains of electricity that spread out and fill the area. Each creature within the radius must make a Strength saving throw or take 2d6 Lightning damage and be restrained. On a successful save, the targets take have damage and are not restrained. Each turn, every restrained creature takes an addition 2d6 Lightning damage. Restrained creatures can use their actions to make Strength checks to attempt to break out of the net.
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