Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

When you cast this spell, you transform yourself into a form halfway between your normal one and a specific species of beast. This approximates some types of lycanthropes, granting the were beast's Actions and abilities similar to their special ones. Choose one of the following hybrid forms:

  • Werebear: You gain a +4 bonus to your Strength and Constitution scores, to a maximum of 20. You have advantage on Wisdom (Perception) checks that rely on smell. In addition, if you hit the same target with both of your Claw attacks you can grapple it, dealing 2d8 bludgeoning damage at the start of each of your turns while you maintain the grapple.
  • Weretiger: You gain a +4 bonus to your Strength and Dexterity scores, to a maximum of 20. You have advantage on Wisdom (Perception) checks that rely on hearing or smell. In addition, you can use the Weretiger's Pounce ability.
  •  Wereboar: You gain a +4 bonus to your Dexterity and Constitution scores, to a maximum of 20. While transformed, if you take damage that would reduce you to 0 hit points, you are reduced to 1 hit point instead. Once you use this ability you can't use it again. In addition, you can use the Wereboar's Charge ability.

Available For: Druid (Legacy) Ranger (Legacy)

Hollowpointhero

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