Level
1st
Casting Time
1 Action Ritual
Range/Area
50 ft.
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Piercing

Choose a melee piercing weapon weighing up to a limit of 10lbs or less within range that isn’t being held, nor anything of an ammunition for a ranged weapon. The weapon becomes magical if it isn't already and is fired immediately in a straight line up to 100 feet in a direction you choose before it lodges into the ground, stopping prematurely if it collides with a solid surface. In the event that the weapon would strike a creature, that creature must make a Dexterity saving throw.

On a failed save, the weapon that strikes the target then stops progressing forwards. The target that was struck takes damage equal to weapon's damage die along with its additions and effects with an extra 1d6 piercing damage and if the target hasn't taken a turn in combat yet, they also become stunned until the next round. On a successful save, the target avoids the attack, and the weapon is wedged into the ground up to 10 feet away on an unoccupied space.

Regardless of whether the target succeeds the saving throw or not, the weapon is usually caught inside whatever that got struck. The weapon becomes unusable for the duration until anybody apart from the target that has at least a +1 Strength modifier may pull the weapon out, obtaining the weapon with the damaged target taking a further 1d6 piercing damage. This damage does not scale with your level.

The DC of this spell's equal to (your spellcasting DC + your spell attack bonus) - your Charisma (Intimidation). This spell counts as both a ranged attack and a spell attack.

At Higher Levels. The maximum amount of objects that you can select with this spell increases by 3, the weight limit extends by 1lb, and the extra damage increases by 2d6 when you reach 5th level (3d6), 11th level (5d6) and again at 17th level (7d6). 

Previous Versions

Name Date Modified Views Adds Version Actions
6/13/2022 5:52:03 PM
22
0
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Coming Soon

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Forge Domain

A_normal_ram

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