Level
4th
Casting Time
1 Reaction *
Range/Area
Self
(10 ft. )
Components
V, S, M **
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Warding
You attempt to protect yourself and allies from an area of effect with a wall of shimmering energy. Make an ability check using your spellcasting ability against the effect's save DC. On a success, you and all creatures within range automatically succeed on the saving throw. If you would take half damage on a success, you instead take no damage. On a failure, you and all creatures within range have advantage on the saving throw against the triggering effect.
* - which you take when you or another creature within 10 feet of you makes a Strength, Dexterity, or Constitution saving throw against an area of effect ** - (a shield)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/27/2019 10:51:00 PM
|
2
|
0
|
--
|
Coming Soon
|
Comments