Level
2nd
Casting Time
1 Bonus Action
Range/Area
Sight
Components
S
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect

You can summon a banshee any time during the day (even in sunlight) and she will attack your enemy during your round with her banshee wail. Any enemies within 40 feet must make a DC 10 Constitution saving throw. On a failure, enemy drops to zero. On a success, enemy takes 2d8 psychic damage. After her round, she disappears. 

(This spell is inspired by a spell of the same name in the game Wizard101)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Warlock (Legacy) - The Undying Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Blood Hunter - Order of the Profane Soul

NordicNecromancer

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