Level
4th
Casting Time
10 Minutes Ritual
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Creation (...)

Get in losers, we're going slayin'.

Through smoke and thunder, you summon a machine of beastly power, a steed of steel and oil, a *****in' ride. Appearing in an unoccupied space within range, a large vehicle forms, 10 feet long and 5 feet wide, with four leather seats and a trunk to boot. The vehicle uses the statistics below:

*****in' Ride

Armor Class 11 + proficiency bonus (natural armor)

Hit Points 60

Speed 50 ft.

STR
18 (+4)
DEX
14 (+2)
CON
12 (+2)

B

Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Actions

Ram. If the vehicle moves 25 ft towards a creature or object, the vehicle can make a crash attack.

Crash. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 3d6 + 4 + the spell’s level bludegonig  damage. Any creature hit by this attack must make a DC 12 dexterity saving throw or be knocked prone.


 

Your vehicle serves you as a mount, both in combat and out, and you have raw mechanical skill that that allows you to ride as a seamless unit. Up to 3 other medium or smaller creatures can ride in the vehicle, and the ride can carry 500 lbs of medium or smaller items or one restrained creature in its trunk

When the ride drops to 0 hit points or you lose concentration, it becomes restrained, this can only be restored by casting the spell again, although the restrained ride can be used as the material components in place of the oil and chrome.

On each of your turns while in the main seat of the ride, you may use an action to command the ride. Alternatively, you can make a DC 10 intelligence (adding proficiency if you have land vehicles proficiency) check to instead use a bonus action. Upon failing this check, you 'spin out', moving to a random space within 50ft of the ride, any creature or object that you cross the path of in this moment is hit by the crash attack and the vehicles movement is reduced to 0 until the beginning of your next turn.

While within the ride, you also gain advantage in charisma checks against creatures not within the ride, because you're *****in'.

* - (500gp of oil and chrome which the spell confirms or a previously created Bitchin' ride)

Spell Tags: Creation Summoning Movement

Available For: Bard (Legacy) Warlock (Legacy)

Khrux

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