Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
Banishment (...)

You attempt to send one creature that you can see within range to a hostile dreamscape. The target must succeed on a Charisma saving throw or be pulled by their feet into a watery nightmare. You must include the targets name while incanting this spell else it will fail. The name does not need to be the "true" name of the target, merely any name which the target recognizes as its own. If said name happens to be the "true" name then the target gets disadvantage on its saving throws.

While there, the target is incapacitated. At the end of its the turn, creature must roll another Charisma saving throw or take 3d6 cold damage  The target remains there until it succeeds on a Saving throw or until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

If the target dies in the dreamscape, any objects on their person at the time will wash up in a random body of water within 1 mile within a few days.

Spell Tags: Damage Control Banishment

Available For: Warlock (Legacy)

Velocimarcus

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