You launch a light blue ray at a target you see. If it hits the ray then momentarily connects you to the target, and a bit of the life energy of the target rebounds back to you. When you hit the target, it pulls the life force out of them, and then adds some of that force to a temporary hit point pool that resets on a short or long rest. The temporary pool of hit points from this spell cannot exceed the maximum dice rolled but can stack with other temporary hit points from other sources. Level 1 = 4, Level 5 = 8, Level 11 = 12, Level 17 = 16.
1st level One ray = 1d4+Spell casting modifier damage & 1d4 is added to a temporary hit dice pool.
5th level: Two rays
11th level: Three rays
17th level: Four rays
"The vitality conduit imperfectly drains the target's life force. Instead of adding it to your own, it becomes a malleable force that can withstand harm in the stead of your own life force. It can also be manipulated to do other things if you are smart enough. . ." ~snippet of a lecture from Master Necromancer Jazren the Hunter.
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