Objects come to life at your command. On first level caster may animate objects 1ft in diameter and less. Choose up to seven nonmagical objects within range that you have provided and prepared for this spell. The objects must be within 5 feet of you when you animate them. But are still within your control up to 300 feet.
As a bonus action one may command the active objects, either mentally or verbally, one may also physically control them, making them float, or even the ability to fling them. The objects have a 50% chance to break upon impact and lose the spell's command, if doesn't break the caster can fling the object again with a bonus action. As long as the caster is within 5 feet of the newly broken object they may recast the spell and animate the rubble.
Each animated object gains sentience for the time it is active. Each object has a specific conscience unique to them and that conscience will return when reanimated as long as the object hasn't been tampered with or broken. if broken/tampered with, the object will gain a different conscience; all it's previous memories lost in the process.
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