You summon four tiny elemental orbs that begin to orbit around you. Each orb is of a different element: Fire, Acid, Cold, Lightning. One of the orbs (of your choice) will imbue your body, giving you corresponding damage resistance for the duration of the spell, then disappear. On your next attacks one of the 3 remaining orbs (Your choice) will imbue your melee weapon. On a hit you will deal an extra 1d6 damage, the type of damage depending on the orb. Once you hit an attack, the weapon is imbued with a new orb and the old one disappears, so it can no longer be chosen.
At Higher Levels: If you cast the spell at level 5, 4 more orbs appear, each with a different element: Radiant, Necrotic, Psychic and Thunder. Also, you gain resistance from 2 orbs instead of 1. The damage of imbued attacks increases by 2d6.
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