Level
6th
Casting Time
1 Minute
Range/Area
Touch (5 ft. *)
Components
V, S, M *
Duration
Concentration 1 Hour
School
Illusion
Attack/Save
None
Damage/Effect
Invisible

You or a creature you touch is surrounded by an invisible sphere with a radius of 5 ft. which is always centred on that creature. The target does not become invisible. All creatures allied to the target become invisible while completely inside this sphere. Anything a creature is wearing or carrying is invisible as long as it is on the creature's person. If an affected creature makes an attack, casts a spell, leaves the sphere, or the spell ends; that creature is no longer invisible. When an affected creature is not completely inside the sphere (too large for example), it is considered as leaving or being outside the sphere.

During combat: Because of the turn-based nature of the game, an affected creature does not lose its invisible condition when trying to remain within the sphere. As long as it's staying within the area where the sphere moved over during that round and ends its turn inside the sphere.

An allied creature that (re-)enters the sphere will only become invisible after the end of its next turn in the next round if it didn't make an attack, cast a spell, or leave the sphere during that turn.

A creature that made an attack or cast a spell within the sphere is no longer invisible and will regain the invisible condition on the end of its next turn in the next round, as long as it didn't make an attack, cast a spell or leave the sphere during that turn.

* - (a small mirror)

Spell Tags: Buff

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

HighVolTech

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