Level
3rd
Casting Time
1 Action
Range/Area
50 ft.
Components
S, M *
Duration
Concentration
10 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect
You beat a drum while emitting pulses of primal pressure in deep green waves. All creatures that can hear your drumming within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw, takes 1d4 sonic damage.
* - (A drum big enough to create sound over a 50 foot range.)
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