Level
Cantrip
Casting Time
1 Action Ritual
Range/Area
Self (8 ft. *)
Components
V, S
Duration
Until Dispelled
School
Illusion
Attack/Save
CHA Save
Damage/Effect
Movement (...)

Se spell cannot be cast if you are in a stream, in the sun, or carrying a blessed item.

1st

Vampiric Mist 

Transform yourself into a cloud of mist to become intangible. In this form you can no longer interact with anything but you gain the ability to fly, your movement speed and 65 feet.            

2rd

 Vampiric Cunning

 You can cast the spell in combat.

3th

  Ethereal Body

Removes the status: grappled, incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone and Restrained.  

6th

Black Mist

Remove Statuses: Ignites, freezes, and leaves a trail of black smoke on takeoff that chokes enemies (1d4 damage) and blinds them for 1 turn       

12th

  Black Trailed  

  Black Trail now applies silence for 1 turn. Also applies all spell effects when landing.     

16th

 Vampiric Reflex  

The spell becomes a reflex action and sends all projectiles back into the spell's area of effect. Your flying speed increases to 90 feet.           

18th

Vampiric Corruption  

The spell sucks 1d8 hit points from each enemy in the area and heals you for half the damage done. Allows you to cast the spell in a ritual to teleport to a known location.

20th

 Presence Vampiric   

      In addition to the spell's normal effects, you can extend the mist's area up to 50 yards. Any creature that comes into contact with the mist must make a wisdom saving throw on a failed save: the spell applies Deafened and Frightened while the creatures are in contact with the mist. After one turn all creatures in contact with it are paralyzed, after 2 turns all creatures are affected by the Sanginar-Vampiris disease and begin to necrotize violently and rapidly (4d12+10 necrotic). Your flight speed increases to 165 feet. Any type of Vampire, from Lord Vampire to Lesser Vampire or any other vampiric night creature of lvl 10 or higher produces a vampiric cloud of corruption and corrupts the area around it. The more time passes and the more they are, the more corruption there is. A region or even an entire country can sink into eternal night.    

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/15/2022 6:16:59 PM
7
1
--
Coming Soon
6/15/2022 7:15:56 PM
8
1
2
Coming Soon

Spell Tags: Teleportation Movement Utility Shapechanging Warding

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Xerion19

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