Level
4th
Casting Time
10 Minutes
Range/Area
Touch
150 ft.
Components
V, S, M
Duration
Until Dispelled or Triggered
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Damage
You infuse one object with a magical trap. Anyone other than you who touches the object takes 10d6 lightning damage, or half damage with a successful Dexterity saving throw. You can create a command word when the spell is cast that will allow other creatures to handle the item safely.
The presence of a charge on an object can be detected with a successful Intelligence (Investigation) check; the DC equals your spell saving throw.
Comments