Level
2nd
Casting Time
1 Action
Range/Area
Touch
90 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Damage
One arrow, bolt, or sling bullet you touch becomes infused with electrical energy. A successful attack with the affected ammunition does its normal damage plus 5d6 lightning damage. The spell ends after the projectile is used, whether it hits or misses.
Enhancement: For each spell slot used higher than 2nd level, the missile does an additional 1d6 damage.
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