You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature makes a Charisma Saving Throw against your spell save DC, if the creature fails they must reroll the d20 and use the lower roll on the attack roll, ability check, or saving throw they've succeeded prior to using the spell (you cannot use Silvryi's Barbs on a prior Sylvryi's Barbs).
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
The number of chosen creatures to gain advantage increases by 1 for each spell level above 2nd.
dutdutdutdutdutdutdut (Testing additional desc to be able to be published)
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