Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
M *
Duration
Special 1 Round
School
Necromancy
Attack/Save
None
Damage/Effect
Draw blood from any inflicted wound (or take 1d4 damage per use) and harden it into a javelin. Your modifiers to use as a ranged weapon is your int. 1d10 +int mod. At higher levels can use an additional javelin per spell level.
* - (Blood)