Spectral hands sprout from below, grasping at and pulling creatures of your choice towards the ground in a 20-foot square starting from a point you can see within range.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be pulled prone by the ghostly hands. In addition to this, the creature takes necrotic damage equal to 1d6 + your spellcasting ability modifier on a failed save, and half as much damage on a successful save.
A creature already knocked prone in the area when you cast the spell automatically fails the saving throw and is grappled (in addition to being prone) until the start of your next turn. If grappled by the arms, a creature can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Previous Versions
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6/16/2022 8:24:29 AM
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6/16/2022 8:38:04 AM
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6/16/2022 8:40:42 AM
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6/16/2022 8:50:03 AM
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6/16/2022 8:54:23 AM
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2.0
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Posted Jun 16, 2022Yooo this is sickkkkk upvote