Level
5th
Casting Time
1 Action
Range/Area
Touch 150 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

A creature that you touch must make a successful Wisdom saving throw or be overwhelmed by feelings of bliss and euphoria. The creature has tactical disadvantage on attack rolls, ability checks, and skill checks, and it must make a Wisdom saving throw at the beginning of each of its turns. If the saving throw fails, the creature loses 1 point of Wisdom and is incapacitated until the start of its next turn. The spell ends when the creature makes two successful saves, which don’t need to be consecutive.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Yuridmedeiros

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