Level
5th
Casting Time
1 Action
Range/Area
Touch
150 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
A creature that you touch must make a successful Wisdom saving throw or be overwhelmed by feelings of bliss and euphoria. The creature has tactical disadvantage on attack rolls, ability checks, and skill checks, and it must make a Wisdom saving throw at the beginning of each of its turns. If the saving throw fails, the creature loses 1 point of Wisdom and is incapacitated until the start of its next turn. The spell ends when the creature makes two successful saves, which don’t need to be consecutive.
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