One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.
While the target is charmed in this way, a large spider shaped crown will appear attached to its head, and a madness glows in its eyes.
The charmed target must use all of its movement on each of its turns to make a melee attack against a creature other then itself that you mentally choose. The target can act normally on its turn if you choose no creature.
On your subsequent turns, you must use your bonus action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
Comments