Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Force

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.

The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.
When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause this effect:

Flicking Finger. The hand floats parallel to the ground, palm down, with the middle finger folded down and held by the thumb. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 3d10 force damage. If the target is Medium or smaller, it must make a Strength saving throw. On a fail, the finger launches the target 5 feet plus a number of feet equal to five times your spellcasting ability modifier. If they hit a surface while in flight that is sturdy enough to halt their movement, they then take additional damage. This is calculated as fall damage based on the number of feet stolen by the impact.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the flicking finger increases by 2d10 for each slot level above 5th.

* - (An eggshell and a snakeskin glove)

Spell Tags: Damage Control

Available For: Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Crits_on_a_2

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