You point in a direction and cause a spectral ram to appear and charge in a 30 ft. line in the direction you choose until it hits a creature or a Medium or larger object.
If the target is a creature, the target must make a Strength saving throw, taking 2d10 bludgeoning damage on a failure, or half as much damage on a success. On a failure, the target is pushed 15 ft. away from you and is knocked Prone, or pushed 5 ft. away from you on a success. If the target is an object (such as a door, wall, or table), that object takes 6d10 bludgeoning damage.
Regardless of the target, the ram disappears after it charges forward.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the bludgeoning damage increases by 1d10 for creatures, and 3d10 for objects per level of spell slot above 2nd.
* - (a small stone)
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