A thin cloudy aura of noxious, necromantic energy exudes from you. All creatures within 20 feet must make Constitution saving throws, with disadvantage if they have 30 or fewer HP. Becoming poisoned, until the end of your next turn. A creature poisoned in this way also has disadvantage on Wisdom saving throws. Each poisoned creature can make a Constitution saving throw at the end of their turn if they are outside of the aura to free themselves from the poison.
At the end of your next turn, the effect repeats, and each poisoned creature which would be poisoned again by the spell takes 2d6 poison damage.
At higher levels. If the spell is cast at 4th level or higher, the radius grows by 5 feet, the damage increases by 1d6, and the HP cutoff of 30 increases by 5 for each spell level above 3rd.
* - (a nightshade petal)
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