Level
3rd
Casting Time
1 Action
Range/Area
Self (20 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Cold

A shimmering veil of light surrounds you, shifting between colors every few seconds. You now shed bright light in a 20-foot radius and dim light for an additional 20 feet. While surrounded by the veil, you also gain the following benefits:

Damage Resistance. You have resistance to fire and cold damage.

Cold Aura. If a creature hits you with a melee attack, it suffers 2d6 cold damage.

As a bonus action, you can choose to have the veil shine painfully bright. All creatures within 20 feet of you that can see you must succeed on a Dexterity saving throw or become blinded until the end of their next turn. Once you use this feature, the spell ends.

* - (a small clear and faceted crystal worth at least 25 gp)

Spell Tags: Damage Debuff Warding

Available For: Wizard (Legacy)

Cabinboycopper

Comments

Posts Quoted:
Reply
Clear All Quotes