Level
3rd
Casting Time
1 Action
Range/Area
Self
(20 ft. *)
Components
V, S, M *
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Cold
A shimmering veil of light surrounds you, shifting between colors every few seconds. You now shed bright light in a 20-foot radius and dim light for an additional 20 feet. While surrounded by the veil, you also gain the following benefits:
Damage Resistance. You have resistance to fire and cold damage.
Cold Aura. If a creature hits you with a melee attack, it suffers 2d6 cold damage.
As a bonus action, you can choose to have the veil shine painfully bright. All creatures within 20 feet of you that can see you must succeed on a Dexterity saving throw or become blinded until the end of their next turn. Once you use this feature, the spell ends.
* - (a small clear and faceted crystal worth at least 25 gp)
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