Spiked chains of hellish iron or heavenly wrath burst from the ground around the target's feet, legs, and wrists, chaining them to the ground. Every passing second causes the chains to constrict, pulling them into a kneeling position and further digging the spines into their prisoner.
Choose a creature that you can see within range. The target must succeed on a Strength saving throw or be restrained for the duration. For each turn the target is restrained they take 1d6 piercing damage. In addition, they have disadvantage on any tests to maintain concentration while under the effects of the spell. At the end of each of its turns, the target can make another Strength saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
* - (a small iron spike)Previous Versions
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