Arcane tattoos of lightning trace upon your body, Lightning itself can be seen forming at the tips of your fingers.
As you point to an object or creature you see, Lightning springs from your fingers electrocuting all those who are foolish enough to challenge you.
The target must make a Dexterity Saving Throw.
On a Fail: The target takes 4d8 lightning damage, can't take reactions until the start of its next turn, Is paralyzed, has to make a Dexterity Saving Throw at the start of their next turn or be paralyzed for that turn as well.
On a Save: the target takes half damage and nothing else happens.
The Target has disadvantage on the Saving Throw if the target is wearing armor made of metal or is in contact with any form of liquid.
At Higher Levels: This spell's damage increases by 1d8 when cast at higher levels along with One additional Target chosen for each spell level above 4th.
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