Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, M *
Duration
Concentration 8 Hours
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)

The target creature must make a wisdom save. Upon a failed save, one of these forms of bodily needs is imposed upon your target.

Hunger - Target has disadvantage on all con checks. The target feels famished and is desperate for food

Thirst - Target has disadvantage on all dex checks. The target's throat feels dry, and mildly dizzy.

Loneliness - Target has disadvantage on all cha checks. The target feels desperate to be social.

Tiredness - Target has disadvantage on all str checks. The target is overwhelmed by a great fatigue, their speed is lowered by 10.

Boredom - Target has disadvantage on all wis checks. The target becomes disinterested in what's going on around them.

Paranoia - Target has disadvantage on all int checks. The target in unable to focus as they feel something is out for them.

* - (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)

Spell Tags: Control Social

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy)

Silver_Gale1

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