A fiery orb arcs towards a point within range that explodes on impact, leaving the area around the target engulfed in magical flame for the duration. Each creature within 15 feet must make a Dexterity saving throw. The target takes 8d4 fire damage and is knocked prone on a failed save, or half as much damage on a success and the target is not knocked prone.
When a creature enters the area for the first time, or starts its turn there, it must make a Constitution saving throw. The creature takes 2d4 fire damage on a failed save, or half as much on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the initial damage increases by 1d4 and the duration increases by 1 round for each slot level above 3rd.
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