Level
5th
Casting Time
1 Action
Range/Area
Self
Components
M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

Use card based attacks against your opponent. What you summon is based primarily on the card. For instance, if you pulled a spade out of the deck you may summon a sword, where if you drew a club you may have a mace. Maybe you want to do something different, like say you pull a 10 of hearts, you may want to summon 10 heart shaped daggers to throw at your enemy. Pulling a King, Queen, or Jack would summon two of said thing to fight for you. Pulling a jester allows you to do any illusion spell that you can think of. Now the Ace. The Ace is the most powerful card in the deck for this spell. Pulling the Ace allows you to summon one of four items. First is the Spade Blade, this magnificent sword is made out of steel cards sharpened to perfection. Second is the Diamond Daggers, once in contact with a being other than yourself these daggers will drive themselves deeper until no longer possible. Third is the Whip of Clubs, this weapon looks like a strange club out of a card deck but when you press the button on the bottom the three parts of the club shoot out as three circular blades attached to chains contained within the handle. Last is the Scepter of Hearts, this weapon will control whatever you are fighting for the duration of the spell.

* - (Playing Cards (untampered deck))

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

TommyYaBoi

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