A 30-foot-radius sphere of light spreads out from a point you choose within range. The Sphere is bright light and sheds dim light for an additional 30 feet, the bright light of this spell is considered daylight. Creatures in the sphere take 2d10 radiant damage at the start of each of their turns. If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object with and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. The spell cannot originate from a creature or a worn or held object. If any of this spell's area overlaps with an area of darkness created by a spell of lower level, the spell that created the darkness is dispelled. At Higher Levels. The radiant damage increases by 1d10 for each spell slot level above 3rd.
Credits to Monkey DM
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