Level
3rd
Casting Time
1 Hour
Range/Area
Touch (15 ft. *)
Components
V, S, M *
Duration
24 Hours
School
Abjuration
Attack/Save
None
Damage/Effect
Detection (...)

You create an arcane warding that identifies magic within an area. The area may be a 15ft sphere or an enclosed location such as a room or building up to a 30ft cube. If you cast this spell in the same area every day for a year, the spell lasts until dispelled.

The spell creates the following effects within the area.

  • All magical items are illuminated by a silver and gold aura and a gentle harmonic hum that emanates from the items. This illumination can be contained by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
  • All active magical spells glow with the color of their spell school and buzz like radio interference.
  • When someone cast a spell in this zone a special warning symbol, as the color of the spell school, chosen by the spell caster appears along with a noise of their choosing.
  • A person actively concentrating on a magic spell or magical ability has a halo that surrounds their body the color of the spell school of the magic.
  • All spells revealed by the Zone of Magic Detection that require the caster of the Zone of Magic Detection to make a saving throw are made at advantage.
  • All spells revealed by the Zone of Magic Detection that cause the fear, charmed, sleep, or dominate mind automatically fail when cast on the caster of Zone of Magic Detection.

Additional Spell Effect. For each spell level you cast Zone of Magic Detection above level 3, the area of the sphere increases by 5ft or the area of the building/room increases by 10ft.

 

* - (A preserved cats eye, sealed in a gem encrusted mason jar, drowned in clarified quick silver worth 100g)

Spell Tags: Detection Utility Environment Warding

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

velnier

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