Level
4th
Casting Time
1 Action
Range/Area
45 ft.
Components
V, S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
Charmed

You cause someone to believe that their limbs are useless.

Choose a creature within range - they must make a Wisdom saving throw, with disadvantage if they are missing any of their hit points. On a failure, a creature is Charmed for 1 hour. A creature charmed in this way thinks that their arms and legs (if the creature has them) are broken or missing, and cannot use them. The creature may remake its saving throw if it takes damage, or after 1 minute, ending the spell on itself on a success.

* - (a brittle wooden rod)

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2022 10:23:17 AM
1
2
1
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Warlock (Legacy) Wizard (Legacy)

Solar_Bun_Bun

Comments

Posts Quoted:
Reply
Clear All Quotes