Level
4th
Casting Time
1 Action
Range/Area
90 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Restrained

Squirming, verdant vines fill a 10-foot square on ground that you can see within range. For the duration, these vines turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 5d6 bludgeoning damage and be restrained by the vines for the duration. A creature that starts its turn in the area and is already restrained by the vines takes 5d6 bludgeoning damage.

On subsequent turns, you may use a bonus action to move the vines up to 10 ft. in a direction of your choice.

A creature restrained by the vines can use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check (its choice) against your spell save DC. On a success, it frees itself.

At Higher Levels. For every level of spell slot above 4th, add an additional 1d6 to the spell's damage dice.

* - (A small seed with at least two leaves sprouting from it.)

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2022 10:25:15 AM
3
3
1
Coming Soon

Spell Tags: Damage Movement Combat

Available For: Druid (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

Solar_Bun_Bun

Comments

Posts Quoted:
Reply
Clear All Quotes