Level
2nd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Combat (...)
You cause a creature's movements to swap.
Choose two creatures within range that you can see. Each target must make a Charisma saving throw (the target can choose to fail). On a failure, one target's base movement speed changes to that of the other creature targeted by this spell. Alternatively, when you are in combat, targets that fail their saving throw instead have their position in the initiative order switched with each other for the duration.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a creature targeted by this spell has disadvantage on its saving throw.
* - (a rabbit's foot)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/22/2022 2:49:25 AM
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Coming Soon
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